We nearly got a sasquatch card in early Magic: The Gathering. Nearly.
One of the most outspoken former Magic: the Gathering employees has been Jesper Myrfors. In addition to being one of the first 25 Magic artists, the Swede was also the first art director for the game. He was there from the beginning in 1993 to 2000, and has since moved onto other games and companies.
Still, as the first art director, he has stories. Like how The Dark expansion in 1994 was made as a counter to the satanic panic hysteria of the 1980s. And it was through this it was unveiled why Magic never released a bigfoot card in the early days. As a Pacific Northwest company dealing with fantasy lore, using one of the best pieces of American folklore that is also from the region seems like a no brainer. Plus, Magic players tend to know a lot of fantasy/sci-fi/mythological things right off the bat, and if not, they can easily ask other players.
But, in early in 2026, Jesper took to Facebook to say why it never happened:

While there have since been a many similar cards that a sasquatch would have likely been reclassified as, like ape or yeti, we never got a sasquatch cards thanks to some people thinking no one would know what a sasquatch would be.

History has also proven Jesper right, as obscure mythological creatures have been a favorite to bring out at the company for so long, with UB bringing out more through a pop culture lens. Still, there was a time when we could have had a sasquatch card or two, but were blocked by management.